Jake Amante, 25

Sound Designer from Sydney. Graduated in 2022 with a Bachelor of Music and Sound Design from the University of Technology Sydney.

In my budding career, I’ve worked on a few games, mainly working closely with UTS’ Playmaker’s Dev Team, a student-run game development team that practices real-life skills and creates a game over the course of a year. I worked as the Audio Team Lead in 2021 and the Project Manager in 2022.

In 2023, I worked with Universal Music New Zealand, designing sound for marketing materials.

In my professional career, I’ve worked as a finance assistant and am currently a legal secretary. As exciting as the corporate world is, I’m looking forward to relocating abroad and entering the creative field in a full-time capacity.

I hope I can continue to develop my skills by working closely with you and your team.

Below you’ll find a culmination of work I’ve completed throughout my years of study. I’ve worked on several animations and video games with students from various fields, including animation, media arts and production, and game design.

Soul Searcher

Soul Searcher, a rogue-like turn-based strategy game created by Playmaker’s Dev Team in 2021. I led a team of four, with us all contributing to the composition and production of the game’s soundtrack, and with the sound design being completed by me.

The Soul Searcher Soundtrack

When the Smoke Cleared was the lead promotional track from Soul Searcher’s soundtrack.

Credits

Performer: Beatrice Robinson

Composer: Beatrice Robinson & Jake Amante

Producer: Ethan Tay, Leon Manjyoume & Jake Amante

Soul Searcher’s full soundtrack can be found here on various streaming services.

Nose of a Thousand Winds

Nose of a Thousand Winds was created by the 2022 Playmakers’ Dev Team of which I was the Project Manager and a Sound Designer.

I took a backseat to the audio team for the 2022 run, assisting where I was needed.

I created a good portion of the SFX, specifically for: sneezing, moveable objects, impacts and collectables.

Salem in the Sky

As part of a small team, Salem in the Sky was created for the GMTK 2021 game jam. Sunset Breeze was the track created for the game. Find the credits below:

Composer: Jake Amante

Producer: Beatrice Robinson & Jake Amante

Sound Design: Jake Amante

You can find a playable link to Salem in the Sky here.

The Colour Thief

The Colour Thief, an animation created by the Animal Logic Academy in 2018, was handed to Sound Design students to design the video. Designing the sound myself, I sourced sounds from studio recordings, foley, and sound libraries.

River

River is an animation respectfully based on a Maōri poem. Completed in 2022, I created the sound design through foley recordings and sound libraries.

Skills

Special Projects

Intermediate with Pro Tools — Intermediate with FMod — Intermediate with Wwise

Beginner knowledge of Unity game engine.

Playmaker’s Dev Team: 2021 - 2023

2021 - Audio Team Lead: Managed a team of 4 in the production of a soundtrack and SFX creation for Soul Searcher.

2022 - Project Manager & Audio Designer: Managing a team of 25 in the production of two games. As Project Manager, my tasks include: Organising schedules and meetings, following up on deadlines and sprint completion, and ensuring deliverables are of a high standard. As an Audio Designer, my tasks include: Composing and producing quality tracks, producing high-quality sound effects, and meeting deadlines.

January to March 2023 - Audio Designer: Working volunteer to polish the 2022 game’s sound design.

Contact

Would you like to chat about sound design or my work? The feeling’s mutual…

Please get in touch with me at jakeamante@live.com.au