In my budding career, I’ve worked on a few games, mainly working closely with UTS’ Playmaker’s Dev Team, a student-run game development team that practices real-life skills and creates a game over the course of a year. I worked as the Audio Team Lead in 2021 and the Project Manager in 2022.
In 2023, I worked with Universal Music New Zealand, designing sound for marketing materials.
In my professional career, I’ve worked as a finance assistant and am currently a legal secretary. As exciting as the corporate world is, I’m looking forward to relocating abroad and entering the creative field in a full-time capacity.
I hope I can continue to develop my skills by working closely with you and your team.
Below you’ll find a culmination of work I’ve completed throughout my years of study. I’ve worked on several animations and video games with students from various fields, including animation, media arts and production, and game design.
Soul Searcher
The Soul Searcher Soundtrack
Nose of a Thousand Winds
Salem in the Sky
The Colour Thief
River
Skills
Special Projects
Intermediate with Pro Tools — Intermediate with FMod — Intermediate with Wwise
Beginner knowledge of Unity game engine.
Playmaker’s Dev Team: 2021 - 2023
2021 - Audio Team Lead: Managed a team of 4 in the production of a soundtrack and SFX creation for Soul Searcher.
2022 - Project Manager & Audio Designer: Managing a team of 25 in the production of two games. As Project Manager, my tasks include: Organising schedules and meetings, following up on deadlines and sprint completion, and ensuring deliverables are of a high standard. As an Audio Designer, my tasks include: Composing and producing quality tracks, producing high-quality sound effects, and meeting deadlines.
January to March 2023 - Audio Designer: Working volunteer to polish the 2022 game’s sound design.
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